409641
seit 24.09.2000
Esagist
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N/A
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232
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esagist.zip
Textfile
Internet Descent ][ Level Contest This contest was long in comming, it represents the effort of many, I like to think of it as by Descent'rs for Descent'rs. There are hundreds even thousands of levels for both versions but these levels are among the best availible on the Internet today! There are levels that when you slip into them you feel like you just might actually be there. Well my friends the contestants and winners of the IDLC will undoubtedly be the ULTIMATE levels in each of the 4 categories. So if you haven't taken your pyro into these mines then you haven't seen the best! This completed form MUST to be included with all entries. ******************************************************************************* ----ENTRY INFORMATION---- Level File Name...: Esagist Game Version......: D2 only Mission Name......: Esagist Date Finished.....: 22.03.98 ----LEVEL DESCRIPTION---- Hi, I mainly play One-on-One games. But i had problems to find good levels for that kind of game. Most levels are just to big. You can fly around for minutes without finding your opponent. So i created a tiny level called Esagist (my nickname is Esage). IMHO - it has got a good distribution of bright and dark corners, so it looks 'realistic' - it has got a straight structure, so its easier to think about which way your opponent will fly next - it has got a couple of corners where snipers can hide, waiting for a chance - it has got long corridors, so you have to use the long-distance weapons (there are two Gauss, two Vulcan and 20 Mercurys), that will show, who is better on aiming :-) - it has got a dogfight room; on the other end of the level more tight corridors - it has got a good weapon balance - it has got one Mega-Missile for the extrem-fighters among us (i usually play without) - it has got one illusion, you should find easily, at least with help from the map (notice the signs) - it has got only two doors + exit, so you can see your opponent quite a lot, fast play is guarenteed - there is one custom texture in the cube with the lattice-window between the reactor room and the lava area with my signature "Styled by Esage" which is not really important :-) Date: April 3rd, 1998 entered into the Internet Descent ][ Level Contest http://www.koolbear.com/IDLC/ --------for Multiplayer Internet------------- ----PERSONAL INFORMATION---- Real Name.........: Siegfried Herrmann Pilot Name........: Esage E-Mail............: herrm@stud.uni-hannover.de URL Address.......: none Misc. Info........: things like this contest make the world of Descent alive ----LEGAL INFORMATION---- *NOTICE* Reconize any copyrighted material here.....: (description of copyrighted material) (Was permission granted to use these texture(s) or midi file(s)?) ================================================ Software Use Limitations and Limited License ================================================ This special add-on level for Descent (the "Software") is intended solely for your personal noncommercial home entertainment use. You may not decompile, reverse engineer, or disassemble the Software, except as permitted by law. The Software, including, without limitation, all code, data structures, characters, images, sounds, text, screens, game play, derivative works, and all other elements of the Software may not be copied (except with written permission of Interplay Productions), resold, rented, leased, distributed (electronically or otherwise), used on a pay-per-play, coin-op, or other for-charge basis, or for any commercial purpose. You may make copies of the Software for your personal noncommercial home entertainment use and to give to friends and acquaintances on a no cost noncommercial basis. This limited right to copy the Software expressly excludes any copying or distribution of the Software on a commercial basis, including, without limitation, bundling the product with any other product or service and any give away of the Software in connection with another product or service. You are granted a revocable, nonassignable limited license to create derivative works of this Software solely for your own personal noncommercial home entertainment use and may publicly display such derivative works to the extent specifically authorized by the level author and Interplay in writing. Interplay Productions, Parallax and the level author retain all rights and title in the Software including all intellectual property rights embodied therein and derivatives thereof. The author reserves the right for all derivative of any original artwork and music. Interplay retains the publishing and distribution rights to the software (including original artwork and music).Any permissions granted herein are provided on a temporary basis and can be withdrawn by Interplay Productions at any time. Descent is a trademark of Interplay Productions and copyright Parallax Software. All rights not expressly granted are reserved. For the latest information on Descent I, II, and III, and Descent:Freespace - The Great War, visit the Interplay web site at http://www.interplay.com/descent For a complete listing of The Internet Descent2 Level Contest visit http://www.koolbear.com/IDLC/ and the Internet's largest Descent archive - KoolBear's Kave for all the goodies needed to polish up your pyro! http://www.KoolBear.com
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