408144
seit 24.09.2000
Enounter At Farpiont
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encoun.zip
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******************************************************************************* ----ENTRY INFORMATION---- Level File Name...: encoun.zip Game Version......: D2 only Mission Name......: Encounter At Farpiont Date Finished.....: March 27th 98 ----LEVEL DESCRIPTION---- This Level contains 5 awsome single player levels that are object oriented. There are all also some custom texturs. Above all please have fun! Date: March 27 entered into the Internet Descent ][ Level Contest http://www.koolbear.com/IDLC/ ----PERSONAL INFORMATION---- Real Name.........: Kam Sheffield Pilot Name........: Kamster E-Mail............: Kam.dad2man@juno.com URL Address.......: http://www.geocities.com/yosemite/gorge/1583/index.html Misc. Info........: ----LEGAL INFORMATION---- *NOTICE* You may not use my levels, my briefing screens or my textures in anything without getting my permission first. ================================================ Software Use Limitations and Limited License ================================================ This special add-on level for Descent (the "Software") is intended solely for your personal noncommercial home entertainment use. You may not decompile, reverse engineer, or disassemble the Software, except as permitted by law. The Software, including, without limitation, all code, data structures, characters, images, sounds, text, screens, game play, derivative works, and all other elements of the Software may not be copied (except with written permission of Interplay Productions), resold, rented, leased, distributed (electronically or otherwise), used on a pay-per-play, coin-op, or other for-charge basis, or for any commercial purpose. You may make copies of the Software for your personal noncommercial home entertainment use and to give to friends and acquaintances on a no cost noncommercial basis. This limited right to copy the Software expressly excludes any copying or distribution of the Software on a commercial basis, including, without limitation, bundling the product with any other product or service and any give away of the Software in connection with another product or service. You are granted a revocable, nonassignable limited license to create derivative works of this Software solely for your own personal noncommercial home entertainment use and may publicly display such derivative works to the extent specifically authorized by the level author and Interplay in writing. Interplay Productions, Parallax and the level author retain all rights and title in the Software including all intellectual property rights embodied therein and derivatives thereof. The author reserves the right for all derivative of any original artwork and music. Interplay retains the publishing and distribution rights to the software (including original artwork and music).Any permissions granted herein are provided on a temporary basis and can be withdrawn by Interplay Productions at any time. Descent is a trademark of Interplay Productions and copyright Parallax Software. All rights not expressly granted are reserved. For the latest information on Descent I, II, and III, and Descent:Freespace - The Great War, visit the Interplay web site at http://www.interplay.com/descent For a complete listing of The Internet Descent2 Level Contest visit http://www.koolbear.com/IDLC/ and the Internet's largest Descent archive - KoolBear's Kave for all the goodies needed to polish up your pyro! http://www.KoolBear.com Mission Name: Encounter At Farpiont Mission Designer: Kam Sheffield Mission Type: Single Mission Size: 1-5 levels (one secret V1.1) History: At first I planed to have custom robots. But after trying to figure out Polytron and lots of visits to the Polytron Tutorial page. I gave up. I never planed on having any custom textures at all. But when I got a stroy line in my head I had to put them in. I constructed all five levels, then the secrete and put them together. I used a base Hxm file and changed it alittle for each level. My briefing screens suck, I need to get a better picture editor beside that pethetic paint. When I drew the picture they didn't work so I went on the internet and got a pcx converter. Now I'm here and I can't wait to start Encounter 2. Tipes: (Do not read on unless you want to spiol the way to solve the puzzles.) Level 1: There is a genuine pattern to this level. You will go down first destoy 3 triggers down there. Then you will head back to the main rooms but go up this time. After destroying one switch it will open the way to the reactor. Level 2: This level fallows another pattern. It the back and forth pattern. This level is symetric so you know that when you blow a trigger it's gonna be on the other side as well. Also when you blow the last two switches the reactor will appear some where you have already been. Level 3: This level also follows a pattern and is completely symetric. The reactor is also in a place that you have already been. Level 4: This level has the back and forth patter. Destoy the switch on one side then go to the other. Do this until you have destoyed all 4 switches. Then go to the start. Across from it is the secrete exit. Level 5: This level has repetition also. But not as as much as the last ones. This level is fairly easy to figure out. But for you stupid lasy people, this is for you. Destoy the 3 switches, the first one is in the bottom of the big room, then go to the top. Then go to the bottom and into the hallway, blast the trigger at the top of the halway. Go back to the top of the Big room go down the hallway and into the hallway with the blue key. As for the yellow and red. Go into the blue door. Go in the see through door. Fallow the hallway to the end. Then shoot the switch. After that do the same for the other side. Coming: I plan to relese a sequal to my favorite multy-player series Circa Outposts. It will contain four levels. After that I will begin Encouter 2. When I have finished that (June-July) I will start on an idea for deathmach. I will as a new feature, The Free Exit System. I got this idea when I was playing my friend, I got sick of the level, but I could't blow it because of the reactor time. Encounter 2: This series will feature, new robots(I will learn Polytron), Briefings, Midis, And maybe a few new textures. E-mail comments to: Kam.dad2man@juno.com Visit my page at: Not sure yet, might switch servers.
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