410024
seit 24.09.2000
Dr. Moreau's Dungeon
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Title: Dr. Moreau's Dungeon Author: Cameron "Stryker" Fultz & Nicholas "Billie" Arnold Emails (respectively): CMFultz@aol.com & WVA@ziplink.net Editors Used: Descent Mission Builder 2.6, Paint Shop Pro 5.0, Date: 8-30-1998 How we did it: Dr. Moreau's Dungeon is the latest in the Dr. Moreau Series that I was going to put on hold for D3 until I was persuaded into beginning a new level using the theme of a dungeon by Nicholas "Billie" Arnold. Once I completed the lower sewer & dungeon area, "Billie" wanted to work on the cubes for the castle above of which he was able to do the four towers and some of the rooms that connect them before he ran out of time to continue. From there I completed the rest of the level, textures, briefing and objects. Description: Dr. Moreau over the years has been a very allusive character. In this episode, you will actually get a chance to meet Dr. Moreau face to face if you can. Your standing PTMC mission has been to capture the villian if possible and to destroy him ONLY as a last resort. Every time you face him, Dr. Moreau has tinkered with the functions of many robots that you are already familiar with. Dr. Moreau is always full of surprises and those found in the dungeons and his castle are among some of his best. ---Level Info--- Single Player: yes CO-OP: yes FLAG: yes ANARCHY & ROBO: yes Bugs: None ---Construction Info--- Build Time: Basically 90 hrs Extra Credit: My wife and four kids who have put up with my obsession. ---Other--- You may distribute this level as long as every thing is INTACT and UNMODIFIED. You MAY copy any part of this level. As long as you E-mail me and send me a copy. All rights to the custom textures, logos and story lines remain the exclusive property of Cameron "Stryker" Fultz
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