403709
seit 24.09.2000
Circuit Breaker Reloaded
mn3-Name:
cbreloaded.mn3
Mission-Pack:
N/A
Spielerzahl:
N/A
Symmetrisches Level:
N/A
Checksum-Bug (Linux):
N/A
Hits:
155
Download
cbreloaded.zip
Textfile
-----Circuit Breaker Reloaded----- Released July 12 2005 "Circuit Breaker Reloaded" By Nightmare of [RIP] Clan AKA David Greaves Email nightmare@ripteam.com Based on the design by Outrage Entertainment of the level "Circuit Breaker" May they Rest in Pieces... This is my remake of the original level by Outrage, which was one of my favorite MonsterBall levels. The original version of this level has several issues that affect game play performance so I set out to optimize this levelsticking closely to its original feel. OPtimizations: 1. Several rooms were visable via direct line of site creating many more faces to be drawn by our graphics cards. At one corner you could view from a room through three other rooms and see into a fourth. I changed some of the angles slightly and added a few faces to elongate a few of the rooms to correct this issue. Outrages version of this level had 23 rooms and 1712 Faces or about 74.4 faces per room. My version contains 27 rooms and 1873 faces or about 69.37 faces per room. The number of faces per room is almost the same so most of the optimization come from the layout alterations. Gotta love the VisBoa for the big ol array! 2. & 3. All player starts and 7 weapons/powerup pickups were in the main fighting room. I removed 4 player starts and put two for each team in rooms closer to their bases. The remainder of the starts plus one that I added I put in special wind rooms off the main room. The new location for the player starts gives more opportunity for spawning players to grab a weapon before combat in some cases and a running start in others. I also removed all 7 of the pickups from the main room and places 1 in each of the special wind spawn tunnels. This affect causes the the powerups to spawn and then shoot into the main room ending up right near the center. When a player spawns here you can easily fly right through these powerups and put the monsterBall into play as well. 4. For some reason only known to Outrage they placed an animated texture (GlowSlidePanel01) on every wall of the level, 272 faces to be exact. This probably created alot of load on our graphics cards that became evident for some more than others when fighting began. I removed all but 8 of these textures and put 4 into each base just for rememberance really. 5. Removed all Energy powerups and Added 2 Energy rooms at the mouth of each base, which as a side affect are a good indication that someone is coming into your base. ------Items that I changed------ 1. Weapons choices and pickup locations 2. Added 4 rooms 3. Change shape and size of existing rooms 4. All spawn locations 5. Many Textures This level has 0 soundsource objects; 0 have names, 0 don't have sounds, and 0 have no sounds & no name. There are 12 unique 128x128 textures (excluding lights) in this level: There are 18 unique 128x128 textures (including lights) in this level: 20 : CloudySky bmp=CloudySky.ogf 2 : Goal Blue Arrow bmp=Goal Blue Arrow.ogf 4 : GoalBlueStripes bmp=GoalBlueStripes.ogf 2 : Goal Red Arrow bmp=Goal Red Arrow.ogf 4 : GoalRedStripes bmp=GoalRedStripes.ogf 154 : P-She Floor2 bmp=P-She Floor2.ogf 84 : P-She Greeb1 bmp=P-She Greeb1.ogf 4 : P-She PipeReveal bmp=P-She PipeReveal.ogf 565 : P-She Pan4 bmp=P-She Pan4.ogf 470 : P-She Plain1 bmp=P-She Plain1.ogf 96 : P-She Plain4 bmp=P-She Plain4.ogf 20 : P-She Ribbed1 bmp=P-She Ribbed2.ogf 9 : RED Grid (Light) bmp=Grid Light.ogf 190 : L10-GridLight1 (Light) bmp=Grid Light.ogf 8 : GlowSlidePanel01 (Light) bmp=GlowSlidePanel01.ogf 2 : PStore-GridLight07 (Light) bmp=Grid Light.ogf 9 : PStore-GridLight09 (Light) bmp=Grid Light.ogf 6 : P-NovLights3 (Light) bmp=P-NovLights3.ogf Robots: Powerups: 3 Afterburner 1 QuadLaser 3 Concussion 1 Fusioncannon 1 Guided 2 Homing 2 Mega 1 Plasmacannon 1 MassDriver 3 ImpactMortar 3 Frag 3 NapalmRocket 1 Vauss 1 Napalm 2 Vauss clip 3 MassDriverAmmo 1 NapalmTank Buildings: Clutter: Player Starts: 6 Red 6 Blue 12 Total 27 Rooms 1873 Faces 2264 Vertices 28 Portals 0 Doors 44 Polygon Objects 2 Energy Centers 1 Red Goals 1 Blue Goals Special Thanks to {LL} Atan for his continued work on improving the editor! ************************************************************************** Copyright / Permissions ------------------------------------------------------------------------ This level design is the property of Nightmare aka (David Greaves). You may not extract any part of the rooms for use in your own levels Without express written permission from the creator (Nightmare). You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.
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