408071
seit 24.09.2000
!!wicked fireflag!!
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dethpack.zip
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DEATHART greets those who read this txt. And loves them buddies! Hi guys Ok in this file you'll read the theorie behind each lvl, for some creators tend to fix something useless coz they havenot thought abt it. Go on reading and benevit from all my knowledge abt bad places to stay! and mad plans for optimum kills. DEATHART's DETHPACK.zip contains 4 awesome lvls, wich i value most heavyly since they are soo perfect for multyplayer games. Spesialy disigned for kali ,for optimum gameplay. NOTE: All lvls contain afterburmers, if you are not used useing them in any situations stop reading now, go practise and when master come play in my mines. the 4 lvls are: !!no where to run!! This lvl is not for newbies. Megas, guideds and shakers are becomeing a real threat to those who cannot controle their craft, for experianced players know what to do and will kick ass. Really small lvl with 4 sections. keep in mind that there is no where to run. 1 = Where one starts and !ALWAYS! regenerates. 2a = Neutral battlezone (energy behind door) 2b = " " " " 3 = Blue Homebase 4 = Red Homebase all sections are divided by hugh openings to scourge thrue. This is how it looks like 3 2b,2a,4 1 It is one big base with no secrets, so what you see is what you get. Only the red home is shielded behind 2 ilusion walls but no plm JUST FLY TRUE. (eheh) All goodies are spread out thrue out the lvl so hurry around it before you start scourgeing. The best place to look for goodies reapering is 3 and 4 (look up at table and (sort of a) map). Try not shooting your heavy secondairys at random, but place markers(and use camera view) to time your deployment. IMPORTANT is that one starts at 1 and always restarts at 1 so this could be sucking if you died at 2a and your oponants energy outbursts come rageing down into 1 where you are trying to get back up to 2a (if this happens: wait at 1, don't think you can make it up to 2a) Good places to get goodies. getting there fast will increase your killerness so you might wanna get to the afterburner instead of the flag and megas while you and your enemy both start at 1. Rush for 2a and get the shaker at the middle ceiling, then rush for 4 and fly the simple circle. If you have the proxmines just after the redhome go between the two illusion walls of the red home and fill her up with proxmines in a way that while outside illusion walls they dont show. If you need more info read end of file. The conclusion is one hell of a master lvl for only the best players around. !!nidus block!! Nidus = a growthnest for hazardous germes Where the goodies are the germes and you are need to survive the pressure you will have once in there. this lvl is all what can be compared to coolness, basicness, awesomeness, battleness. Here are the sections. 1 = giant block (only square, speed and controle are a factor now) 2 = reacharge (energy) 3 = Blue homebase 4 = red homebase 2 Map: 3,1,4 all is seen with one 360 degress turn! do so and check out the map. Ok this lvl is way way to nondoable for newbies. Understand that 1 is a giant block in where dogfight is the only solution. Being soo big it makes it hard to kill for those who cant aim. And whats soo hard is that 3 and 4 and 2 are small tubes connected to the block wich need to be entered once in a while for reacharge or flag deployment. so once in there(2,3 or 4) expect a heavy fire on your tail. Here is where primary's are stached for both players in their home while the sec's are in the middle top of 1 Try useing your shakermissle on the center of the floor(1) just before you run for energy or a flag deployment. That trick rules for your enemy cant fire after you, while scoring points or getting fuel. This lvl is a 10 on the speed factor. Good to know to is that your omega cannon reaches all the way down the tubes (2,3,4) and very usefull against your enemy going for a score(flagdeployment) or rechargeing. Remember that shaker though for you must first evade the homeing shreds. The best way to do this is to make sure the other dies well just fire to keep em in the tube, turn around when you hear the shaker explode and the shreds homeing (expect some hits from your oponant) then just in time burn away avoiding the blasts that (if you have that true descender feeling) will kill your enemy still inside the tube eating his own shaker shreds. For more read EOF The conclusion is, another master creation. !!wicked fireflag!! This lvl is espesial made for flag games and it misses my setup if you do anarchy in here. The lvl is bisymetrical from shape and there for perfect for flag games. The 2 players are oposing eachother at start to conflict in the centre where goodies await. Sections 1 = Blue home 2 = Blue aera 3 = recharge 4 = centre (neutral zone) 5 = Red area 6 = Red home Map: 6 5 5 3 4,4,4 3 2 2 1 Use your cameras to pinpoint your enemy really helpful for guarding homeareas, coz that where you enemy will score his points. try deploying alot of mines and try remebering where they are, force your oponant into it and! muhahah another kill. when you start try not rushing to the goodies in the centre but try collecting all the goodies in your home area and the sneak to the enemys homebase and get your flag be sure to fill his homearea up with mines as you go for the score. on your way get the goodies in the centre. For more EOF Ok this lvl is fun with -4 players if you need +4 players there is !!team flag dome!! Explore this ravaging area on your own It should be easy if you have played the other lvls GOOD email me deathart@3wis.nl if you want help on devil21b or if you would want a demontration of all my baddies in these lvls. I can make once invinceble in my lvls if he cant think of it himself. Ok have fun and remeber only flag games make kali worth paying for eheh c ya in the mines guys. BTW if these lvl win prizes (sure they will) email me abt it and be rewarded BIGTIME DEATHART
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