408134
seit 24.09.2000
Crazy 6
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crazy6.zip
Textfile
Descent II Add-On Mission Crazy Level 6 (Crimson Crash) **Description** This level is one of a set of missions designed by me (Luke Schneider) for high quality anarchy play in Descent II. All future anarchy levels of my design will be released under the Crazy label. Not only will this relieve some of my stress of having to think of a cool name for every level I make (actually, they will have subtitles, like "Hydrophobia"), but it will also allow Descent II players everywhere to immediately recognize my levels. Hopefully that will be a good thing. As with the Panic Levels by Parallax, I am releasing one level per week. This isn't as hard as it sounds, as each level only requires about 8 hours of work (plus some playtesting). The strategy for each level will vary quite a bit as well as the texture themes. This weeks' selection **Crimson Crash** Afterburning and Earthshaking are the skills required. If you've never avoided an Earthshaker before, you will learn, or you will die. Having played this level numerous times, I can truly say it's unlike anything you've ever played. If nothing else it will provide valuable lessons on how to use the afterburner. Knowledge of your oppenent's location is crucial, as is knowing when to run and where to run (look for ES near energy centers). Let the adrenalin rush begin. =Legal Jargon= Actually I don't know the proper legal terms, but in short: You may distribute this level in its entire form given you include this .TXT file. Please do not modify this level for redistribution. Also, you may not use this level for any commercial purposes without my express written consent (I love that phrase). =The Author (Luke Schneider)= This is my 6th completed Descent II level. I have also created 12 Descent levels. For this level I used Devil 1.02 for the cube structure and Devil 2.1f for adding everything else. To comment, criticize, or just about anything else, send email to: last@uci.edu
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