408038
seit 24.09.2000
Circa Outposts V2.0
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circaout.zip
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Mission Designer: Kam Sheffield Mission Name: The Circa Outposts Mission Type: Anarchy, Flag, Time: 1 Month Editors: Devil 22L, DMB2 V26, Yahoma, Dtx 2 Mission Type: Anarchy, Capture the Flag, Hoard. (Solo if you just want to fly around and pick up things) Level 1: Circa Outpost 1: Contact I originally got the concept for this level after I played Circle of Death or COD for Descent1. I designed this paritcular level a bit big for what I was shooting for. I wanted a level with alot of fighting and action. This level acomplishes this pretty much. Level 2: Circa Outpost 2: Celestal. This level is alot smaller than the first. But it's a blast in capture the flag mode. The scores get up there after a while. If your just playing normal anarchy there's also alot of fighting going on. Level 3: Circa Outpost 3: Rip Falls. This level is really cool. With all of water falls it can get confusing. Try staying in the big room most of the time. Unless you know that you can beat the tar out of them. This is another great capture the flag level. Level 4: Circa Outpost 4: Turbulance. This level is a bigger one. I started this level after the first one. You probably noticed that some of the texturs in the hall don't line up. That's because I was using three cubes so that I could have pillars at those top partes. It's so big I added 2 flag centers and 4 or so energy centers. Level 5: Circa Outpost 5: Fatality. This is another big level. If you've played Aqua Power Generation, One of my single player levels. You probably notice the fisrt room from it. I thought that room might be good in Anarchy so I put it in. The lower room involves the limitation in the Descent engine. Sometime you'll see the wall dissapear or something that's just because of the constuction. It's not your game. It's supposed to do that so that it will play faster. Please send your comments to: Sheffhorn@msn.com Web Site: http://www.geocities.com/SiliconValley/Foothills/1061/
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