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1. INTRODUCTION. I hate Vertigo mission. Those stages are simply horrible. Especially that nightmareous 2! More than stages, I hate bosses and MAX. It's missiles hurts my eyes allways when they hit. Sniper NGs doesn't bother, 'cause they doesn't hit directly and thou can allways see 'em and fire. And how 'bout bosses? Against 1st one thou don't have anything more powerfull than homing missiles and he's too tough at on that early stage. The red one's more impossible. When I first met him, I fought over an hour! So I desided to make a better one. I had that idea when I played original mission at first time. (In 1999, PHE-PHEW!) It doesn't have those $([&3Ïs and stages are smaller and faster. But they do have plenty o' enemies. 2. DESCRIPTION This mission features the following: 1. 12 stages in 6 systems 2. 6 PIGs 3. 9 normal Vertigo robots 4. Briefing 5. Most weapons 6. Some main game robots 7. Credits 8. And... 'Allways' after 2 stages, a system, PIG, cannon and Vertigo robots changes. Some o' stages are special ones. I mean, they have something that actually defines their names. (It's only matter o' imagination and creativity to create 'em.) 1st 4 may be disapointments. But the very 5th has (couble o') secrets. Partly due to space, there are no goals, so CtF and Hoard aren't possible. Also, before playin', load the official mission or Pleiad (better if the game's minimum installed) to set enemies to Vertigo's. 3. MAKIN' WORK. I'd 2 problems: time and disk space. I finished 1st stage in 3 weeks. If I'd make others in same time, it'd be done before January 2006. I planned that if 1st 4 wouldn't be done before May, I'd publish 'em and grave my idea. I thought (accordin' to my earlier stages) that 12 o' 'em wouldn't fit onto 1 floppy, but it was surprisingly easy, At first I just used only couble o' 'bot and powerup types in each one. Before startin' I limited 'em to 110 000 bytes max. After 6th, they only took 557133 B. After 7th everyone took over 110000 B They could be 'cause there were enough space on the disk. I still had to make sure that the last 2'd fit. It wasn't a problem, but I had to make 12th easier by deletin' some bots afterwards. What was, was that when I searched bugs (there were many of course) I found that 11th had only 1 dead end and no keys! I was nervous. It meaned that if the HOG hadn't a complete copy, (size was about 3.5 kB less than a floppy) I'd have to add one and then I couldn't distribute it or make a backup. Fortainetly I'd already imported it and the deletion o' unfinished one freed ab' 57000 bytes. I added the blue key to the last and remade the beginnin'. I hadn't time to make the stage bigger nor harder, but at least there's some space for improvements. (About 32256 B) And it's size is 184518 B! The reason for floppy use was that I make stages by my DOS computer which doesn't have other connections to our internet computer and must zip 'em in 'net comp', before distributin'. And it didn't apply only to diskettes. I had to delete the present PIG to free space for normal install. I did it, 'cause othervise I'd have to save allways before exitin' and fix bugs, but then it'd page fault and force me to begin mission from beginning. That means that Dozen's propably the last multi-PIG using mission I ever make. Sorry. I tested if briefing pics would work without addin' to hog, but they don't, so I wrote the story into t'is file. Actually it gives more freedom to writer. Vertigo robot letters didn't either. In Easter, next Friday and some later days too I'd time to prematurely write credits and t'is file. I already knew something to write and invented more when writin'. The file was finished after everything else was done. Unfortinately HAMM doesn't open CTB files, so it was a lot of renaming when I used d2x.ctb as a model. Where do I need specs if I can open any TXB anyway? 4. STORY. He thought that he could wipe out PTMC from his memory forever and live his own life without any economic worries and never hearing the company anymore, but he was wrong. He lost all his fortune in gambling and his renting company was bought by PTMC. In order to pay all his loans, he had to be hired by his former employer. There he became friends with a young pilot who had once saved the Earth from burning. When all other Material Defenders joked and boasted about their 'achievements', Vertigo 1 and MD1050 were onlyones who knew what servicin' in PTMC could really be, so they didn't join their mates mood. In 1 day, a voice in radio said: - Vertigo 1 immediately to the Briefing room. Mr Dravis is waiting for you. Other Defenders began to and slap their hands and holler: - You're lucky! - Ya'll meet the Big Bold! - Woooow! But Vertigo 1 wasn't pleased and grimaced. MD1050 looked at him and said in a sad voice: -It's your time now. -Yeah, and hopefully the last one... MD1050 nodded when Vertigo 1 took first steps to Briefing room. -If I won't return, say to Carla that I love her. -I will. Carla was Vertigo 1's girl friend. Dravis was looking the monitor when Material Defender entered. - Greetings Material Defender, nice to see you. Vertigo 1 grimaced again and sat down. -I can't say same about you. Dravis didn't pay an attention. -As you know, our financial policy has allways been to collect some ore, refine it to metals and sell it. -Yes, I know. -When you have finished this operation, which I will talk you about, you will be freed from your dept and may continue in our service. -When it's over, I'll quit and move somewhere you can't ever find me. -Don't undertestimate us Material Defender, we have more efective location system than you can ever imagine, but it isn't why I asked you here. Material Defender knot his eye brows and Dravis continued: -Everything I now tell you is the most top trade secret and noone other than I or you will ever know it. -Like allways. -Because the time is running out I'm going straight to the point. -Good. -At first I'll tell you some backround. When we were recovering from the Driller war, we found five solar systems beyond the starry sky. Vertigo 1's breath stopped. He still remembered what happend to his predecessor. Jump points leading to hundreds or thousands of lightyears required different warp core that Material Defenders had used since the death of the Driller Queen. Dravis noticed him and smiled. -The core you used to find former Vertigo 1 is now complited and safe. You will not get a malfunction. Besides, you will use it only a few times. -How comfort. -Those five systems have several planets each, but you will attack only one in each, like did MD1032. -So they didn't infect alot. Lazy wirebrains. The slang prhase didn't make his boss to laugh. -Why not? -Either PTMC wasn't on those planets or they destroyed PTMC holdings before you were called to here. -And? -Let's go back to the point. We didn't find a much of ore from those planets, so some of them were used to scientific reasearch or to military purposes instead. -So you could conquer the galaxy. -Do not try to be a wise guy if you want to pay your dept. Vertigo 1 was silent. -Good. Digs inside planets didn't grove huge because the virus reached them too. As conscious, robots begun to rebel and continued where we stopped after they slayed us or we managed to escape. To prevent spreading of the virus and using achivements of military research, you have been selected, not only because you desperately need money, but because you are the most experienced Material Defender PTMC now has. -I'm buttered up. -You will need good skills there, because we used a large number of robots. It may even be wise to leave some of them behind and hurry to next key. Use your missiles: robots are in swarms and doesn't hesitate to shoot. -What do you know about those systems. Like you said, we haven't a much of time. -You are right Material Defender. You will be informed about each one when you have left the jump point. But the exact number of systems you will clean isn't five, actually it's six. The sixth body is on edge of our solar system, but it isn't your first coal. You will get coordinates after the first target. Also, you should know where you will be sended. These are their suns. Please look at the monitor. Vertigo 1 looked names and tried to read 'em aloud. - Foukraik... Viaitd... Jesus! How are these pronounced?! - Phonetically. The Finnish astronome, who found those planets, had a strange sense of humor. Vertigo 1 knew Finnish pilots. They were stubborn and didn't speak very much, but were excellent fighters and varmed up a steam room every day. He once was in it and sweared to never enter again. -Indeed. -Fortunately there is no need to say them, because they can be broadcasted into your ship's computer. -At least there is a one good thing in your communication. And the enemies? -The which you met when you were seeking for MD1032. -You must be gidding. -Unfortainetly I am not. We do not know what exactly will be where, beacuse we had several battles against them and not all were won. There is, however, an one thing you should know. The Guide Bot is seen to have some malfunctions in its searching system, so it doesn't allways find keys or reactors. -Great. I remember whatlike it was to look for switches and now I'll get lost and be destroyed. Very funny Dravis! -Our meeting is over. Good luck Material Defender. Prepare for descent. Vertigo 1 slammed the door shut and cursed when he left. MD1050 notised his angry face and asked: -Bad news? -I'll kill him! I swear I'll kill him if I survive! -Good luck still. Other pilots laughed and called Vertigo 1 straidlaced. -Shuddup! You've no idea what he'll face! Nor didn't Vertigo 1 either. 5. LICENCE. ANY FILES IN THIS PACKAGE ARE NOT ALLOWED TO ALTER IF IT IS MEANED TO BE DISTRIBUTED. ALSO THEY ALL MUST BE INCLUDED TOGETHER WHEN DISTRIBUTING. HOW- EVER, THE USER IS ALLOWED TO EDIT THEM IF HE OR SHE DOESN'T DISTRIBUTE THEM.