407889
seit 24.09.2000
Spindizzy
Mission-Pack:
N/A
Spielerzahl:
N/A
Symmetrisches Level:
N/A
Checksum-Bug (Linux):
N/A
Hits:
441
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spindizy.zip
Textfile
Level name: Spindizzy Designer: Razor Blade E-mail: jamr@teleport.com Date: 9-14-97 Requires: Descent 2 version 1.2 Description: Spindizzy is a new anarchy level that supports all game modes, including Capture the Flag and Hoard. It provides an intuitive layout and large rooms. There are a couple of puzzles with force fields, but none are difficult to solve. Essentially, Spindizzy is a free-for-all fight to the finish. The most powerful weapon here is the Omega Cannon, but you won't see Earthshakers, Smart Mines, or Phoenix Cannons. That's right, you actually have to FIGHT. To help you get better at Spindizzy, numerous enemy ships (the Pyro, TIGG, and Aggressor) have been placed in the level. They will hopefully make you a better player at the level. However, should you not want them, just type SPANIARD during the game to annihilate them all. Level Statistics: 216 cubes 40 walls 89 power-ups Single player: Yes Anarchy: Yes Robo-Anarchy: Yes Team Anarchy: Yes Flag: Yes Hoard: Yes Team Hoard: Yes Spindizzy also contains a few flashing lights and a briefing picture (if you're planning on previewing the level alone). You should have version 1.2 to properly play this level. Legal Mumbo-Jumbo: To make a long story short, don't use any part of this level in your own levels without my consent. That is all, thank you. Have fun! -RAZOR
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