407177
seit 24.09.2000
Canyon Aftermath
mn3-Name:
CANYONAF.MN3
Mission-Pack:
N/A
Spielerzahl:
N/A
Symmetrisches Level:
N/A
Checksum-Bug (Linux):
N/A
Hits:
124
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canyonaf.zip
Textfile
Canyon Aftermath by DwnUndr June 4th, 2000 Filenames: canyonaf.txt, canyonaf.mn3 Author: Lawrence Britt
on PXO E-mail: dwnundr@naxs.net Misc. Author Info: Everyone thinks that I am from Australia, but DwnUndr refers to caving. I have been caving in Virginia for many, many years. I also love four wheeling and game playing! Check out my previous work! * Wettut.zip A lengthy, but complete series of lessons to learn how to make a D3 level from beginning to end. Available at www.gameedit.com * Canyon Siege A Descent 3 level (prequil to Aftermath) * The WET Spot A Descent 3 level * Murder2.wad A Doom level * Alcatraz.wad A Doom level * Mad.zip (Mad Decorator) A Descent 1 level * BootHill.zip A Descent 1 level (when I was a Descent 1 Online beta tester..at 9600 Baud)! ...and many other in-house-only levels. I made the Descent 1 and Doom levels under the handle Critical Edge on GEnie. I am also an "Official" Doom GURU! Description: Several people asked me to enlarge Canyon Siege. [RIP] Animal was instrumental into getting me to actually alter the level. I have now added more player starts (15 instead of 10), replaced the intro picture (and the others in the viewing room), added two rooms, 3 passages and closed one. At MANY peoples' request, I have removed the Cloak, the Gunboys, and the Rapid Fire to reduce lag. While I was in there, I did some optimizing of the original level. It positively SCREAMS now! Even in full Entropy mode I'm cruising most passages at 200 fps. Say bye-bye to level lag! (Of course, there is still your normal net lag). :( This level is built for the following types of game play: Anarchy Team Anarchy Hyper-Anarchy CTF (Capture the Flag) Entropy Hoard This level contains the following (briefly): 68 objects 57 unique textures (including lights) 60 rooms 2,891 faces 3,638 vertices 3 energy stations 1 red goal 1 blue goal 7 special red rooms 7 special blue rooms 15 player starts Passage REMOVED: The side-wall entrance (that had the red wind tunnel) up to the viewing room. Passages ADDED: Opened the viewing room window. Added a down passage inside the fireplace. Added a room on the opposite side of the gate from the viewing room and connected it (under the main floor) to the fireplace tunnel. These two connections also now lead to the (previously solid) doorway at the bottom of the main canyon (end of the black path). The main emphasis of this level is for Entropy (even though all of the other mentioned games types play well). I have created a sort of a King-of-the-Hill attitude here. The Red base is located at the bottom of the hill in a wide area. The Blue base is at the top of the hill in a much smaller area. Each side has it's ad- vantages and disadvantages. Since Blue is easier to defend, I placed two of their special rooms in a harder-to-defend position. The placement of an energy station for each team in the middle of the playing field is ideal. To take the enemy station over requires sitting in plain sight. This almost insures that each side will have energy until the end. There are sniper spots for each team, although I have taken care to light each area somewhat. I hate dark sniper spots. There are three energy stations for all game types except Entropy. One near the entrance to each base and one in the new opening that used to be the viewing window. On the upper playing field there are two wind tunnels through the water for fast transit (just turn around and go back through to return where you started). Each base connects to the other underground and also pops up inside the central gate wall. Each base also has a one-way emergency exit in case the main entrance is under napalm attack. Known bugs: Occasionally the Red Orb in Hyper-Anarchy will appear out of reach up in the sky. Patience is a virtue! The orb will relocate itself somewhere else automatically every 45 seconds until someone picks it up. Additional credits to: Thanks to the following people for their tutorials, wisdom, utilities, assistance and/or beta testing! Even if you don't know me, I profited from reading D3Edit.com. [RIP] Animal (for prodding me and for faithful Animal's Canyon hosting. Also for the passage under-the-wall ideas) Parallax (Outrage Entertainment & Volition Inc.) Interplay (By Gamers, For Gamers.) Tantrum GWAR (for making D3Edit) Tricord (d3Edit/tricordnet.com) ZappaFan (ZappaFan's Descent Hangout, for support and server URL space) Schplurg (Gameedit.com, for support and server URL space) The Edge (for the fly-through fireplace idea) Rathead (for faithful <<
>> hosting) SickOne (for faithful Asylum hosting) Sirian SolidAir Spotty Dog Nirvana Hydra Aldel Mr. Hat Dark Knight Descent BB Vyper Everyone else who has ever hosted Canyon Siege! And all of the Clans who make Entropy and CTF popular! P.S. Yes, I did roll my 1978 Bronco. After sitting total-lossed for awhile in my garage I bought another truck that had never been wrecked but that was mechanically ragged. I did a body-swap by myself with two bottle jacks in 5 days! After an 8-point rollbar was installed, I had the body shop fix rust and paint it, the result is the Black & Blue (hehe) Bronco in the picture in the viewing room. All is well now...
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