406957
seit 24.09.2000
Chasm
Mission-Pack:
N/A
number of players:
N/A
symmetrical Mission:
N/A
Checksum-Bug (Linux):
N/A
Hits:
436
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chasm.zip
Textfile
C H A S M 7 Levels that will soak you, fry you, and freeze you. Designed by: Razor Blade E-Mail: jamr@teleport.com Version: 1.0 ChasmWeb: http://www.riverdale.k12.or.us/~jasong/chasmweb.htm Razor's Gaming Home Page: http://www.riverdale.k12.or.us/~jasong/razor.html MIDI Music by: Patrice Taribbia, Benjamin Brewster, and Anthony Cimino -------- FEATURES -------- * 5 solo levels that will take you from the flaming infernos of Lava Chasm to the frozen expanses of Ice Chasm. * 2 intense secret levels filled with weapons, and devious traps. * Custom textures including High Voltage signs and Chasm logos. * Modified robots including: - Mammoth Hulk - Merc Platform - Helix Attack Bot * Cool lighting effects including blinking lights. * Anarchy, Co-op, Flag, and Hoard capabilities. * Briefing screens! * Ending scrolling credits! -------------------------------- WHAT THE PLAYTESTERS HAVE TO SAY -------------------------------- "The layout of these levels is fun! Windows n' bridges n' slides, oh my!" -Wolfspeed "Absolutely FANTASTIC. Brilliant level setup, terrific architecture, and great work with new textures -- all this, and a plot to go with it, what more could you ask?"-{FlyD}Motorman ---------------- THE STORY SO FAR ---------------- Sometime between First Strike and Counterstrike, the alien robot army divided into three parts. One of the forces went on to attack the Zeta Aquillae, Quartzon, Brimspark, and other systems. PTMC's response to this hostile attack became known as the Counterstrike. The second robot army was caught on PTMC's radar systems, then it vanished into the deep realms of outer space. Finally, the third army staged a hostile takeover of the Keylark System. Planet Keylark, the central planet in the Keylark System, was the universe's only source for an element known as Tridium. Tridium had been mined and known about only by the Post-Terran Mining Corporation, (a.k.a. PTMC). The secrecy surrounded what PTMC officials dubbed as "The Most Important Discovery in Machines Today." Tridium has the ability to provide impenetrable armor to the machines it's attached to. And, obviously, this would fare well for the invading alien robots. To mine Tridium, long shafts needed to be drilled into Keylark's crust to collect the element within. It was these shafts, or chasms, that gave "birth" to the Chasm Mine. There are three of them in the entire universe, and the PTMC had them all. The robots staged a hostile takeover of these three mines and a nearby military outpost to alert the other robots of Vertigo Pilots. Then, they began the task of learning how to mine Tridium and apply it to their own armor. That's where you come in, Vertigo 1. Your mission is to eliminate the robot threat before they can mine Tridium and make themselves invulnerable. The robotic grip on Keylark is fierce and dense. You will be inserted into the military outpost and from there, you will rid the Keylark System of the robots. Prepare for Descent... ------------ REQUIREMENTS ------------ Unzipped, these levels are about 1,500Kb big. You also must have Descent 2 Version 1.2 to run these levels, because they utilize special textures and lights. 1.2 also enables the special robots. If you don't have 1.2, you can find it at your favorite Descent web site. ZIP Contents*: CHASM.HOG, CHASM.MN2, CHASM.TXT, CHASM.SNG, CHASMON.BAT, CHASMOFF.BAT * = If you plan on distributing Chasm, ALL of these files must be included in the ZIP. ------------ INSTALLATION ------------ Unzip the CHASM.ZIP file to your Descent2/Missions directory. In this state, you'll be able to hear the special MIDI music for levels 1 through 4. If you want all of the new MIDI songs to work, follow the steps below: 1. In the Descent2/Missions directory, copy the following files to the main Descent2 directory: * CHASM.SNG * CHASMON.BAT * CHASMOFF.BAT 2. Go back to the Descent2 directory and run CHASMON.BAT. This initiates ALL of the MIDI music. 3. To restore D2's original music, run CHASMOFF.BAT. ------- CREDITS ------- Levels designed by: Razor Blade Story/Briefings by: Razor Blade Rendered web page graphics: Centaur Rendered Chasm logo: Centaur MIDI Music for Level 1 "Robot Zone": Patrice Tarabbia MIDI Music for Level 2 "Aqua 76": Patrice Tarabbia MIDI Music for Level 3 "Relevance": Benjamin Brewster MIDI Music for Level 4 "Cathedral": Benjamin Brewster MIDI Music for Level 5 "Situated Action": Anthony Cimino Robot Modifications: Garry Knudson Additional credits can be found at the end of the mission. ----- SPECS ----- Editors used: Devil 2.1g (Aqua Chasm) Devil 2.1h (All other levels) Descent Mission Builder 2 (Touch-ups) Devil 2.2h (Touch-ups) HAMM 1.12 (For briefings/credits) Descent Manager Hoggle (For compilation) DTX2 (For some MIDI conversions) Game Modes Supported: Single player Cooperative Anarchy Capture-the-Flag Robo-Anarchy Hoard Team Anarchy Team Hoard KNOWN BUGS/FLAWS: None Please report all bugs/flaws to Razor Blade at jamr@teleport.com For additional help, information, and spoilers, visit the Chasm web page at: http://www.riverdale.k12.or.us/~jasong/chasmweb.htm Also, visit my gaming home page at: http://www.riverdale.k12.or.us/~jasong/razor.html ----------- LEGAL STUFF ----------- You may NOT distribute the MIDI music found in this compilation, nor may you distribute the Chasm files without this TXT file. The MIDI music is copywritten material and may not be used or altered without the consent of the appropriate composers. The Chasm files are provided AS-IS and may NOT be distributed for profit.
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