D3-Edit Limits

Geschrieben von (LL)Atan

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Mine:

MAX_LEVELS_PER_MISSION

30

MAX_ROOMS400// 0-399 ( Mine rooms )
MAX_PALETTE_ROOMS 50 // max number of loaded rooms (400-449)
MAX_OBJECTS1500// total number of objects in world

MAX_POLY_MODELS

1000// total number of POLY_MODELS in world
MAX_ACTIVE_DOORWAYS100// specific doors inside mine
MAX_DOORS 60 // predefined Doors useable by Editor
MAX_TRIGGERS100

MAX_PATHS

100
MAX_PATH_PORTALS40
MAX_GAME_PATHS300
MAX_NODES_PER_PATH100

MAX_GOAL_ITEMS

12
MAX_LEVEL_GOALS32
MAX_GOAL_LISTS4
MAX_WAYPOINTS25

MAX_SOUNDS

1000
Rooms:

MAX_REGIONS_PER_ROOM

200// Facestructures, not connected to room shell
MAX_FACES_PER_ROOM3000

MAX_VERTS_PER_ROOM

10000
MAX_BNODES_PER_ROOM127

Faces:

MAX_VERTS_PER_FACE64

Textures:
MAX_BITMAPS5000// Mine
MAX_TEXTURES2600// Room
MAX_VCLIPS200// OAF
VCLIP_MAX_FRAMES50// oaf-Frames
MAX_BUMPMAPS500
MAX_FORCE_FIELD_BOUNCE_TEXTURES3// TF_FORCEFIELD
MAX_SPECIAL_FACES13000// TF_METAL + TF_MARBLE | TF_PLASTIC
Objects:
MAX_MODEL_TEXTURES35
MAX_POLYGON_VECS2500
MAX_DETAIL_LEVELS3
MAX_PROP_LEN256
MAX_NAME_LEN32
MAX_GROUND_PLANES_PER_MODEL10
MAX_GUNS_PER_MODEL64
MAX_SUBOBJECTS30
MAX_POINTS_PER_SUBOBJECT300
MAX_WB_GUNPOINTS8
MAX_WB_FIRING_MASKS8

MAX_WB_TURRETS

8

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