12/30/01 
//------------------------------------------------------------------
//	HighSpeedLongRangeMortar V 1.0
//		HSLRM	
//	
//	Idea, design and 'programming'	
//	by (LL)ATAN
//-----------------------------------------------------------------

This Zip-File includes all needed files for the custom HSLRM missile.
It should contain exact the following files:
yourlevel.gam
longrangemortar.oof
longrangemortarhead.oof
longrangemortarhud.ogf
longrangemortarhudicon.ogf
Readme.txt
Liesmich.txt

//-------------------------------------------------------------------
//	What is the HSLRM 
//-------------------------------------------------------------------

The HSLRM is fast missile which contains a modified Mortar.
This is no homing weapon, but it's high speed,
together with the big blast radius
let it become very deadly.

//-------------------------------------------------------------------
//	How to use the HSLRM in game 
//-------------------------------------------------------------------

If you spot your opponent don't try to hit him directly,
fire the missile into the near area.
Direct hits are less dangerous, they will take shield but forces no blast.


//----------------------------------------------------------------------
//	How to insert the HSLRM in your level
//	that's why you read this file :) 
//----------------------------------------------------------------------

1.)

Version (A),
- no gam file in your mn3 file -
Rename the ' yourlevel.gam ' into exact YourLevelsName.gam.
i.e. if your level would be named BF01, you have to rename the yourlevel.gam into  BF01.gam.

Version (B), 
- gam file exists in your mn3 file already -
Copy all entries out of the yourlevel.gam (which was in the zip file)
into your existing gam file
Remember that I changed the BlackShark weapon count for the Pyro, Phoenix and Magnum,
so if you already changed this ship files in your level, you only have to change these entries in you existing ship-gam-entries

2.)

Now insert
the renamed gam-file, version(A)
or
the modified gam-file, version(B)

and these four files

longrangemortar.oof
longrangemortarhead.oof
longrangemortarhud.ogf
longrangemortarhudicon.ogf

into your yourlevel.mn3 file

3.)

if you want to have the missile in your D3 game (Therefore you insert the files :) )
you'll have to insert, everywhere you want this HSLRM missile in your level,
the BlackShark missile now.
Remember, the original BlackShark can't be used in your level anymore,
if you want to, you'll have to remove the HSLRM files including the gam file, out of your mn3 file.


Have fun...

Robert Petersen
aka (LL)ATAN

Website: www.levellords.de
Email:  RobPet@web.de


//-----------------------------------------------------------
//	Credits:
//-----------------------------------------------------------

Thx to beta testers:
(LL)JT
(LL)Lucky
(LL)Munk
(LL)Freke

//-----------------------------------------------------------
//	Legal Information:
//----------------------------------------------------------

HSLRM may freely used in your levels 
HSLRM and all it's accompanying file(s) are copyright (c) 2001 Robert Petersen.
HSLRM may be distributed freely if left in it's original form with all accompanying
file(s), including this text file, intact and in it's original .zip file.
HSLRM may /NOT/ be modified without prior written consent from Robert Petersen.